Godot Engine
Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the introduction page to get an overview of what this documentation has to offer.
The table of contents in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top-left corner.
Get involved
Godot Engine is an open source project developed by a community of volunteers. The documentation team can always use your feedback and help to improve the tutorials and class reference. If you don't understand something, or cannot find what you are looking for in the docs, help us make the documentation better by letting us know!
Submit an issue or pull request on the GitHub repository, help us into your language, or talk to us on the #documentation channel on the Godot Contributors Chat!
Offline documentation
To browse the documentation offline, you can download an HTML copy (updated every Monday): stable, latest, 3.6. Extract the ZIP archive then open the top-level index.html in a web browser.
For mobile devices or e-readers, you can also download an ePub copy (updated every Monday): stable, latest, 3.6. Extract the ZIP archive then open the GodotEngine.epub file in an e-book reader application.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/